Concept

General-purpose retrieval-augmented generation. Feed it knowledge, ask anything in natural language — the model never has to guess; it cites what you provided.
General-purpose RAG. Ingest URLs and files. Ask anything.

General-purpose retrieval-augmented generation. Feed it knowledge, ask anything in natural language — the model never has to guess; it cites what you provided.

Public URLs and local files (TXT, MD, PDF, DOCX) are parsed, chunked, and embedded into a single semantic vector store. Mixed sources, one knowledge base.

Built on MongoDB Atlas Vector Search with OpenAI-compatible embeddings. Answers stay grounded in the documents you fed it — sourced retrieval, no hallucinated facts.
Discover, classify and own your video game collection.

A catalog spanning the last thirty years of gaming. Filter by genre, platform, era, or release window — including titles that haven’t shipped yet.

Mark favorites, rate what you’ve played, leave a comment, build your own list. Your profile is yours — public or private, your call.

See what others are playing, follow curators, surface hidden gems. Authenticated via Supabase; the data layer scales without ceremony.
The battle was lost. The world is broken. You are what comes after.

The epic battle against the villain already happened. We lost. Half the kingdom fell; the capital is now the enemy’s fortress. This isn’t the rise of a hero — it’s what comes after the fall.

A turn-based JRPG with active timing. Combat is precise, deliberate, and doesn’t forgive complacency. Every encounter is a small declaration: this place is still worth fighting for.

Up to twenty-two playable heroes, each rooted in their own town. Recruit them as you push back through the country. Each carries the weight of a place — and that place’s expectations.

Liberate cities in the order you choose. Different routes meet different heroes, surface different stories, leave different scars. There is no canonical path.

Kintsugi: the art of repairing broken pottery with gold lacquer. The cracks remain visible, glowing. The world that was won’t be back, not entirely. What it becomes is on you.
In development. No public devlog yet — work on combat, narrative, and the first liberation arc is ongoing.